Guides
Guides
The Front notes sit at the top. Other game guides are mixed below when you scroll. These pages are not listed in the main blog.
The Front
Our The Front guides
The Front cheats overview
What the license includes for The Front on Windows PC.
Features
ESP, soft aim, radar, and patch updates in one stack.
ESP guide
Player, mutant, loot, and distance overlays.
Aimbot controls
FOV, smoothness, and bone priority for raids.
Setup
Install steps after you buy.
Status
Check here after a The Front or Easy Anti-Cheat patch.
Complete 2026 guide
Longer Front Intel notes for new buyers.
ESP explained
How wallhack filters stay readable in bunkers.
Other games
Other Games Guides
35 games — 81 guides. Mixed order so you are not looking at two of the same title in a row. Not listed in Front Intel.
Escape from Tarkov
Escape from Tarkov Playing the objective
Interiors, stairwells, and extract camps are the real map.
Marathon
Marathon Routes and timing
Tight interiors mixed with longer sightlines once you leave cover.
The Isle
The Isle What to watch before you fight
Water, nests, and migration paths. Sound carries.
Marvel Rivals
Marvel Rivals Economy and resources
High ground and payload corners. Dive comps punish isolated supports.
Escape from Tarkov
Escape from Tarkov After a patch
Interiors, stairwells, and extract camps are the real map.
Mecha BREAK
Mecha BREAK What to watch before you fight
Open arenas plus hard cover. Boosting in the open is a gift.
Palworld
Palworld Playing with a squad
Nests, bosses, and base perimeters. Night is not safe.
Arc Raiders
Arc Raiders Economy and resources
Facilities, rust belts, and vertical shafts punish loud movement.
Escape from Tarkov
Escape from Tarkov Economy and resources
Interiors, stairwells, and extract camps are the real map.
War Thunder
War Thunder Playing with a squad
Ridges, spawn protection, and spawn-to-cap lanes matter more than cosmetics.
Marathon
Marathon What to watch before you fight
Tight interiors mixed with longer sightlines once you leave cover.
League of Legends
League of Legends After a patch
River, jungle camps, and sidelane waves create the real map.
Escape from Tarkov
Escape from Tarkov Playing with a squad
Interiors, stairwells, and extract camps are the real map.
Call of Duty: Warzone
Call of Duty: Warzone Playing the objective
Buildings, ridgelines, and buy stations draw third parties.
Gray Zone Warfare
Gray Zone Warfare Playing the objective
Towns, treelines, and night fights punish sprinting.
The Isle
The Isle Economy and resources
Water, nests, and migration paths. Sound carries.
Escape from Tarkov
Escape from Tarkov Reading the space
Interiors, stairwells, and extract camps are the real map.
Marvel Rivals
Marvel Rivals Routes and timing
High ground and payload corners. Dive comps punish isolated supports.
Mecha BREAK
Mecha BREAK Routes and timing
Open arenas plus hard cover. Boosting in the open is a gift.
Palworld
Palworld Playing with a squad
Nests, bosses, and base perimeters. Night is not safe.
Escape from Tarkov
Escape from Tarkov What to watch before you fight
Interiors, stairwells, and extract camps are the real map.
Arc Raiders
Arc Raiders What to watch before you fight
Facilities, rust belts, and vertical shafts punish loud movement.
Dead by Daylight
Dead by Daylight Settings that actually matter
Loops, windows, and pallet lines decide whether a chase is free.
Unturned
Unturned Economy and resources
Towns, military spots, and vehicle routes concentrate loot and fights.
Escape from Tarkov
Escape from Tarkov Playing the objective
Interiors, stairwells, and extract camps are the real map.
War Thunder
War Thunder Reading the space
Ridges, spawn protection, and spawn-to-cap lanes matter more than cosmetics.
Fortnite
Fortnite Playing the objective
POIs, high ground, and storm edges create third-party magnets.
Marathon
Marathon Playing with a squad
Tight interiors mixed with longer sightlines once you leave cover.
Battlefield
Battlefield What to watch before you fight
Flags, ridges, and spawn waves. Flanks beat holding one window.
League of Legends
League of Legends Playing with a squad
River, jungle camps, and sidelane waves create the real map.
Call of Duty: Warzone
Call of Duty: Warzone Playing with a squad
Buildings, ridgelines, and buy stations draw third parties.
Valorant
Valorant Settings that actually matter
Site executes, retakes, and flank timing.
Gray Zone Warfare
Gray Zone Warfare Playing the objective
Towns, treelines, and night fights punish sprinting.
Overwatch
Overwatch Economy and resources
High ground and choke points. Staggering loses fights.
The Isle
The Isle Settings that actually matter
Water, nests, and migration paths. Sound carries.
The Finals
The Finals Playing the objective
Floors collapse. Verticality is a weapon.
DayZ
DayZ Economy and resources
Military, cities, and treelines. Silhouettes on ridges die.
Marvel Rivals
Marvel Rivals Settings that actually matter
High ground and payload corners. Dive comps punish isolated supports.
Mecha BREAK
Mecha BREAK Playing the objective
Open arenas plus hard cover. Boosting in the open is a gift.
Palworld
Palworld Playing the objective
Nests, bosses, and base perimeters. Night is not safe.
Rainbow Six Siege
Rainbow Six Siege Economy and resources
Vertical holes, drones, and rotate holes.
Hunt: Showdown
Hunt: Showdown Playing the objective
Compounds, boss lairs, and long grass. Sound is the map.
Sand Raiders
Sand Raiders Economy and resources
Dunes, outposts, and long sightlines. Dust hides and betrays.
Squad
Squad After a patch
Caps, HAB placement, and radio range. Solo hero plays fail.
Arena Breakout Infinite
Arena Breakout Infinite Playing with a squad
Interiors and extracts. Audio and peek timing.
Once Human
Once Human After a patch
POIs, silos, and base radius. Deviants change the fight.
Arc Raiders
Arc Raiders Playing the objective
Facilities, rust belts, and vertical shafts punish loud movement.
Genshin Impact
Genshin Impact Playing with a squad
Overworld routes, domains, and abyss chambers need different loadouts.
Dead by Daylight
Dead by Daylight Routes and timing
Loops, windows, and pallet lines decide whether a chase is free.
Escape from Tarkov
Escape from Tarkov Playing with a squad
Interiors, stairwells, and extract camps are the real map.
Unturned
Unturned Economy and resources
Towns, military spots, and vehicle routes concentrate loot and fights.
War Thunder
War Thunder Playing with a squad
Ridges, spawn protection, and spawn-to-cap lanes matter more than cosmetics.
Fortnite
Fortnite Playing with a squad
POIs, high ground, and storm edges create third-party magnets.
Marathon
Marathon What to watch before you fight
Tight interiors mixed with longer sightlines once you leave cover.
Battlefield
Battlefield Economy and resources
Flags, ridges, and spawn waves. Flanks beat holding one window.
League of Legends
League of Legends Playing the objective
River, jungle camps, and sidelane waves create the real map.
Call of Duty: Warzone
Call of Duty: Warzone After a patch
Buildings, ridgelines, and buy stations draw third parties.
Valorant
Valorant Reading the space
Site executes, retakes, and flank timing.
Gray Zone Warfare
Gray Zone Warfare What to watch before you fight
Towns, treelines, and night fights punish sprinting.
Overwatch
Overwatch After a patch
High ground and choke points. Staggering loses fights.
The Isle
The Isle After a patch
Water, nests, and migration paths. Sound carries.
The Finals
The Finals Reading the space
Floors collapse. Verticality is a weapon.
DayZ
DayZ Playing the objective
Military, cities, and treelines. Silhouettes on ridges die.
Marvel Rivals
Marvel Rivals What to watch before you fight
High ground and payload corners. Dive comps punish isolated supports.
Mecha BREAK
Mecha BREAK Playing the objective
Open arenas plus hard cover. Boosting in the open is a gift.
Rust
Rust Economy and resources
Monuments, roads, and compound walls. Roofcampers exist.
Palworld
Palworld Playing the objective
Nests, bosses, and base perimeters. Night is not safe.
Rainbow Six Siege
Rainbow Six Siege Economy and resources
Vertical holes, drones, and rotate holes.
Caliber
Caliber Settings that actually matter
Corridors and site rooms. Peeking the same angle twice is punished.
Call of Duty
Call of Duty Reading the space
Headglitches, spawns, and lane control.
Hunt: Showdown
Hunt: Showdown After a patch
Compounds, boss lairs, and long grass. Sound is the map.
Destiny 2
Destiny 2 Settings that actually matter
Add-clear rooms vs champion checks. Super timing.
Sand Raiders
Sand Raiders After a patch
Dunes, outposts, and long sightlines. Dust hides and betrays.
Squad
Squad Routes and timing
Caps, HAB placement, and radio range. Solo hero plays fail.
Arena Breakout Infinite
Arena Breakout Infinite Reading the space
Interiors and extracts. Audio and peek timing.
Bodycam
Bodycam Playing the objective
Tight interiors. Peripheral vision is worse than you think.
Once Human
Once Human Reading the space
POIs, silos, and base radius. Deviants change the fight.
Arma Reforger
Arma Reforger Playing with a squad
Huge maps. A bad rally wastes ten minutes.
The Backrooms
The Backrooms What to watch before you fight
Repetitive halls. Landmarks and sound matter more than sprint.
Overwatch 2
Overwatch 2 Economy and resources
Same maps, less peel. Supports and tanks feel every stagger.
Sand Raiders of Sophie
Sand Raiders of Sophie Economy and resources
Caravans, ruins, and choke canyons.