Marathon
Marathon: Routes and timing
If you win a room and stay to shop, you are advertising. Extraction shooter pace: load in, loot, leave before someone else does. This page stays on routes and timing so you can use it in the next session.
Routes and timing
Tight interiors mixed with longer sightlines once you leave cover. Most wipes are late rotations, not bad aim.
Heal in a corner that is not the loot pile.
Third-party late, not first. The first two teams already made noise.
Keep the focus on loadout weight, audio, and extract windows. If the first two minutes are messy, reset before you stack another fight.
When to leave a fight
Ambush timing and extract traffic. Greed is the usual wipe.
Keep a cheap kit you can lose. Ego kits make you freeze in doorways.
When the space is bad, leave. Marathon punishes people who stay because they already spent ammo.
A simple rule: 1. Heal in a corner that is not the loot pile. 2. Third-party late, not first. The first two teams already made noise. 3. Keep a cheap kit you can lose. Ego kits make you freeze in doorways.
Greed patterns
The usual Marathon mistakes are Sitting on extract “just one more crate.”; Chasing a kill into a third squad’s setup.; Reloading in the only doorway out..
Patch days change timings. Recheck your drop, extract, site, or loadout before you copy last week’s VOD.
If you only remember one thing: loadout weight, audio, and extract windows.
For more game updates, guides, and related resources, you can also explore further notes.