War Thunder
War Thunder: Playing with a squad
Crew skills and parts matter once you stop dying in the first minute. Combined-arms matches across air, ground, and naval BRs. This page stays on playing with a squad so you can use it in the next session.
Playing with a squad
Ridges, spawn protection, and spawn-to-cap lanes matter more than cosmetics. Trades win more than highlight clips.
Listen for aircraft. A tank that ignores CAS is a wreck with a kill cam.
Cap only if you can leave. Sitting on a point in the open is a gift.
Keep the focus on positioning, crew awareness, and when to disengage. If the first two minutes are messy, reset before you stack another fight.
Trading and comms
Spawn camping, CAS, and over-peeking a hull-down line.
Hull-down first. Reload in smoke or reverse, not while your cupola is painted.
When the space is bad, leave. War Thunder punishes people who stay because they already spent ammo.
A simple rule: 1. Listen for aircraft. A tank that ignores CAS is a wreck with a kill cam. 2. Cap only if you can leave. Sitting on a point in the open is a gift. 3. Hull-down first. Reload in smoke or reverse, not while your cupola is painted.
Solo habits that fail in a group
The usual War Thunder mistakes are Over-peeking after you already got the kill.; Rushing spawn-to-cap in a slow heavy.; Bringing a lineup with a two-BR gap and calling it unlucky..
Patch days change timings. Recheck your drop, extract, site, or loadout before you copy last week’s VOD.
If you only remember one thing: positioning, crew awareness, and when to disengage.
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